Nov 28, 2005, 08:07 PM // 20:07 | #21 |
Wilds Pathfinder
Join Date: Nov 2005
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Yeah, that's what I gathered.. but I mean... it wasn't very clear. That also means that I can only heal minions once they return to me (or if I really want to get my hands dirty).
It's odd.. but I normally carry
It sucks b/c only the monks heal, but I always seem to find 1 good monk (secondary) and the rest act like dufuses. They only worry about healing after the fighting is done which means generally 2-3 people fall before the battle is over. Right now, I'm Blood/Death (with a minor in Inspriation). |
Nov 28, 2005, 09:02 PM // 21:02 | #22 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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The Ascalon Settlement is north of Lions Arch and is "embedded" in the map, not a map warp point. Kinda like Ashford was in pre-sear.
Blood of the Master only heals adjacent minions so is a way to keep them alive between battles. Death 16 heals them for 122 points. If you want to maximize the life of minions, go necro/monk and use BotM, Heal Area and Verata's Sacrifice, which you can also use during a battle as it affects them all. For PvE I would just drop inspiration and crank up Soul Reaping and you will have more energy than you know what to do with. Every death = energy, including your minions. I have separate, infused head scars so can have 16 in either Blood, Curses or Death, but always have Soul Reaping in the 9-12 range. If you want to be a minion master then get death = 16 for level 18 minions. You'll be fighting critters up to level 28 and anything less than 18 isn't worth it, unless perhaps you are using them for bombs. I prefer Fiends and their ranged attacks, they don't crowd out melee characters, and they stay out of area attacks better. When I got to the desert I had to switch to Blood = 16 to be successful though as the monsters were fewer and farther in between and there were enough without corpses to make life difficult. |
Nov 28, 2005, 09:08 PM // 21:08 | #23 |
Wilds Pathfinder
Join Date: Nov 2005
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Hmm..... I'll have to reconsider my stats. Currently, it's Blood 8 and Death 11. Insp is only 2 or 3 and Soul Reaping = 6 (note, I do have runes on). I have Vile Scar, so that's a def boost to death. I might start using Blood Ritual (Think that's the one) to make sure I can keep health to use BoM.
Again, thanks for the heads up. And yeah, I've been to Ascalon Settlement, just forgot that was north of Lion's Arch. Got the stupid pig back to his master and picked up a could spells there. Gonna see if I cant' pick up that fiends there as well. Thanks again Dean. |
Nov 28, 2005, 09:44 PM // 21:44 | #24 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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You cap Fiends from Timot (sp?) on the Reversing the Skales quest, which you get in the Settlement. Just to clarify.
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Nov 29, 2005, 12:53 PM // 12:53 | #25 | |
Wilds Pathfinder
Join Date: Nov 2005
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Quote:
First thing I did was name him Scott. But then I got sick of him, so I stopped using BoM to keep him alive. =p Seriously though, Thanks. I'll have to search for other skills. |
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Dec 05, 2005, 01:09 PM // 13:09 | #26 |
Wilds Pathfinder
Join Date: Nov 2005
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Finally got all 3, but I"m noticing that minions are weak,b ut in conjunction with Dark Bond, more useful for differing damage.
Thanks for the help. |
Dec 05, 2005, 06:58 PM // 18:58 | #27 | |
Academy Page
Join Date: Aug 2005
Location: Niantic, CT
Profession: N/R
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Quote:
I remember going out of my way to do the quests to get the Minion and Fiends skills, and they were fun to play with, but I eventually just went back to Horrors. Also note that since you are only 8 in Blood Magic, you can use Awaken the Blood to boost that to 10 for 20-30 seconds. That will increase the health gain when using Vampiric Gaze, Shadow Strike, or Life Siphon. And I hope you're using minor runes for all of the necro attributes... |
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Dec 05, 2005, 08:08 PM // 20:08 | #28 | |
Wilds Pathfinder
Join Date: Nov 2005
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Quote:
I have minor runes on everything including a vigor rune (I think it's vigor, it boosted my health). Plus, I have Vile Scar (+1 death). I'm focused on keeping death higher for Rotting Flesh. Seriously useful against swarms of fleshbased enemies. Still, I find the Minions are quite useful. Only lvl 11, but they're good to spam the field with bone creatures in my favor. And it's 2 for 25, not 15 each. It works very well outside of Droknar. Still, I do keep the horrors b/c (as you said) they are the cheapest of the bone creatures. Don't have Awaken Blood yet, but I am looking for Order of the Vampire. Currently I'm: Lvl 19 14 Death 8 Blood 1 Curses 8 Soul Reaping 2 Domination 0 Illusion 5 Inspriation Looks odd, but it's set that way b/c I use Physical Resistance quite a bit. It's a nice stance since I tend to be the target of quite a few attacks. Plus, I use inspired Hex for hex removal. Sometimes Shatter Hex, but it just depends on teh situation. Overall, these stats are subject to changed depending on area. Occassionally, I'll switch to blood. Mainly, I haven't found much use with some of the noobs I've been playing wtih for curses. Once I can get a good group going (that doesn't need bone creature support), I'll start using curses more often (as curses are the true power of a necromancer). Thanks for the heads up though on Awaken the Blood. I'll definately have to pick that one up. |
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